Name:
Jules Charmer
Gender/Pronouns:
Female [she/her]
Age:
24
Appearance:
On the tall side, standing and around 5¨9 or so. Having thick dark brown hair that goes past her shoulders. Its not curly, but somewhat inbetween. She has tan skin, though far from perfect. Little knicks and scars littered around her body mainly from bumping into things. She has hazel eyes, little hints of green and brown in them mostly. Often wears baggy things, not so high classy when it comes to her looks, whatevers comfortable.
Personality:
Very determined when she has her sight set on something. But shes very sarcastic and cocky aswel, often going in over her head with some things. She can seem cold and standoffish to some people, but also hold others closer and can be much more open and affectionate. Does not forget anything, and has a hard time forgiving people once they have done her wrong. She is stubborn, hard to convince once she has her mind set on something and most likely will stick to it unless someone she values actually gets through to her head. Is fiercely loyal to people once you have earned her trust(which is hard to get in the first place) and doesnt hesitate to stand her ground. She can come off as aggressive or even down right rude, but thats just the way she speaks. In summery, once youve gained her trust she can be extremely trusting, but once youve betrayed that then your done, an she wont hesitate to throw you to the wolves.
Skill set:
Fast reflexes. Despite being deaf shes very good with sensing vibrations in the ground, feelings movement in the air, ect. Is very good with reading lips aswel, doesnt use sign language unless wanted. Shes a pretty good problem solver, learning not to rely completely on her senses to survive. Very determind with everything she does.
Extra Information:
she is deaf ! does not wear hearing aids. Good at reading lips, and hasnt always been deaf . You can hold a normal conversation with her and she will even speak back to you, if not, shell reply back in sign language.
Are they in the runner up to possibly get killed?:
Yes/No